Hi everyone! Today we have B I G news for an indie studio: We are bringing BADLAND to eight new platforms! BADLAND: Game of the Year Edition will bring the game with improvements onto PS4, Xbox One, Windows, Mac, Linux (through Steam), Wii U, PS Vita and PS3. So a pretty EPIC console & Steam launch is coming this Spring! When BADLAND was initially released in 2013 on iPad, our goal was to create a console-quality game for tablets. Frogmind was just a team of two at the time, without the resources to enter the console market, but we always dreamed of bringing BADLAND also to consoles and Steam. Thanks to its success on tablets we can finally make that dream reality in scale. Feels good to be able to tell all the fans who have asked for a specific console/Steam version that it is coming soon. BADLAND: Game of the Year Edition is redesigned for the consoles and Steam. It builds on the beautiful, hand-painted graphics of the original with enhanced Full-HD visuals. But the biggest change is the gameplay. We knew that one button control would not be the optimal experience for consoles or Steam. We tested several alternatives and ended up expanding the controls with the analog stick and triggers. The Steam version supports both using controllers and/or keyboard (with multiple keys). With the new controls, the player has a lot more freedom – he can fly backwards and control the speed of his flying. This type of control felt best to us but it broke a lot of puzzles and levels that depended on the player to be able to do less. The solution was to modify every level in the game to accommodate the more expressive control scheme and that's what we ended up doing. It wasn't the easiest thing but it needed to be done and it was worth it. The console and Steam versions feels very much at home on the consoles. The multiplayer mode suits living room playing really well with multiple controllers and it feels great to be able to be more tactical in it with the new controls. The Game of the Year Edition features over 4 times more content than the original did when it was launched. It has over 15 hours and 100 levels of single-player story content and 100 co-op and 27 multiplayer deathmatch stages in an up-to-four-person local multiplayer mode. And did I mention that it looks awesome from a large TV and feels very much at home on the platform. If you saw the console/Steam version first, you would not suspect that it wasn't initially made for them.
We have joined forces with two other indie studios to bring about the ambitious eight platform launch. Blitworks, an awesome studio behind bringing Fez, Spelunky and Bastion among others onto new console platforms is helping on the console side and Frozenbyte, the studio behind the beautiful Trine series, is helping with QA, publishing and marketing. Together, we’ll bring the new line-up out in time and in awesome quality.
BADLAND: Game of the Year Edition will be released in Spring 2015, exact date and price are to be announced later. For the latest BADLAND news, please visit www.badlandgame.com, or follow along on BADLAND’s Facebook page , where you can enter to win exclusive prizes during our launch announcement campaign.
If you are a Steam user, check out the game's preview page on Steam and be sure to keep posted (+ get an awesome feeling by showing your support) by following the game / adding it to your wish list.